Xbox Cloud Gaming exits beta — 1440p streaming arrives for select games and devices

Daniel K. Harper
Updated: October 2, 2025

Introduction

Microsoft announced that Xbox Cloud Gaming is dropping its “beta” label and rolling out improved streaming quality — including up to 1440p for select titles and hardware — plus broader access across retooled Game Pass tiers. The update signals Microsoft’s push to close the gap with other cloud services on visual fidelity and device coverage.

The key upgrade is a higher maximum bitrate and support for 1440p streaming on certain devices and games, a step up from prior averages of ~10–17 Mbps. Microsoft says the change will reduce compression artifacts and deliver clearer visuals for compatible displays and network conditions; exact game and device lists are still limited and will expand over time.

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What changed (quick facts)

  • Resolution & bitrate: Select game/device pairs can now stream up to 1440p, with bitrates peaking higher than prior caps. Microsoft notes the improvement is conditional on network and device capability.
  • Beta removed: After five-plus years in public preview, Xbox Cloud Gaming is now a full product — part of Microsoft’s broader Game Pass revamp.
  • Tier access: Cloud gaming is being expanded across more Game Pass tiers (Essential/Premium), not only Ultimate — widening reach for subscribers.
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Real-world impact for players

Xbox Cloud Gaming exits beta — 1440p streaming arrives for select games and devices

Practically, users with good connections and 1440p-capable screens should see crisper visuals compared with the older stream profiles, especially in texture-rich or high-motion scenes. However, Microsoft cautions that not every title or device will support 1440p right away; expect a staged rollout and server-side toggles that select games must pass to be eligible.

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Caveats and competition

Xbox Cloud Gaming exits beta — 1440p streaming arrives for select games and devices

GeForce Now still leads on flexible high-res options for some PCs, and native console/PC play will remain preferable for competitive gamers due to latency. Cloud streaming’s progress depends on both edge infrastructure and per-game encoding optimization. Microsoft’s move narrows a gap but doesn’t fully match 4K-capable streaming services yet.

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Author note: I used The Verge’s briefing and follow-up coverage plus Gamespot/GameFAQs reporting to summarize what changes mean for gamers and the limits to expect.

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